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 Post subject: DarkestHour Patch OUT NOW
PostPosted: Sun Aug 16, 2009 1:30 pm 
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Former Programming Lead, Web Admin and PR Guy
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Joined: Thu Apr 17, 2008 7:23 am
Posts: 1150
Location: Brisbane, Australia
***BUG FIXES***

- Fixed a glitch in the PIAT's penetration where it could barely penetrate a carboard box in the world, but could easily punch through nearly a metre of tank armour.
- Fixed Bazooka and Panzerschreck initially showing 2x spare rockets when the player actually only had 1x.
- Fixed Bazooka assisted reload using the wrong 3rd person animation.
- Fixed Panzerschreck not showing any 3rd person reload animations at all (still shows short reload however instead of long).
- Fixed problem where names longer than 20 chars were being trimmed on map change.
- Fixed map loading screens not working due to maps having their names made lowercase in the server package.
- Fixed British and Canadian tankers initially spawning with a "meatsuit" texture mashup.
- Fixed players not getting credit for kills where they set a tank on fire, but were themselves dead when that tank exploded.
- Fixed a rare glitch where a tank engine could sometimes be set on fire by small arms.
- Cleaned up a number of errors that were filling the log.
- Removed "Bolshevik" references in German insults.
- Fixed magically floating clip being visible during bash animation with M1 Garand
- Fixed .30 Cal MG shoot shooting slightly low
- Fixed BAR bipod wiggle on deploy/undeploy
- Fixed Garand "ping" not playing for anyone other than the player who fired the shot
- Fixed bug where AT rockets could sometimes freeze in midair upon impact with a tank and then detonate when a player walked up to investigate
- Fixed a problem where engine fires guaranteed a hull fire instead of it being a moderately small chance
- Fixed glitch where bots would ignore the "Get Out" command when in a vehicle
- Fixed bug where supersonic rounds were incorrectly making a "snap" sound for players within 1 metre of the firer (shouldn't start making "snap" noises until it's flown around 20 metres)
- Fixed bug where frontal shots to tanks were occasionally registering as rear hits.
- Fixed bug where missing tank treads appeared on the wrong side of the tank.
- Fixed bug where the Panther and Jagdpanther could not lose their treads.
- Misalignment of the Stug III's telescopic sight has been fixed.
- Fixed a bug which prevented Sherman and Stuart ammo boxes from igniting
- Fixed a major exploit whereby a tank with a dead engine could be driven away under the right circumstances
- Fixed a major exploit whereby a tank with destroyed treads could be driven away under the right circumstances
- Resolved the issue where tank drivers, tank commanders, and halftrack gunners could not take bullet damage
- Fixed bug where a shot to the treads area on any tank would register zero damage to the vehicle
- Fixed bug that prevented certain Allied tanks from losing their treads
- Fixed bug where a shot to certain locations on the Stug and Jagdpanther would register as rear hits
- Fixes issue where Firefly tread textures were running in reverse when vehicle was moving forward
- Eliminated the wobble from the Sherman 75mm variants
- Fixed the slow steering speed on the Allied jeep
- Fixed issue where the Opel looks like it's floating a few inches off the ground
- Raised head position of Firefly driver
- Fixed bug where Cromwell treads would not disappear when knocked off
- Deactivated free view (third person) on all tank cupolas
- Fixed the wonky positioning of the M3 Halftrack gunner's model
- Fixed floating gunner on Universal Carrier


***CHANGES***

- Remodeled HE shell damage and radii to less gameplay dominating levels.
- Target ranges can no longer be dialed in using Q and E keys on American fixed telescopic sights. Guns need to be simply elevated to the appropriate range mark depicted on the gunsight reticle.
- Permanently removed range text from all American tank and American AT-Gun sights (cannot be toggled on/off with the config file)
- Accuracy of shell ranges has been improved for all German and Allied AFV's.
- AT rockets no longer comically deflect back at you when they fail armour penetration tests, they explode for no damage instead (splash damage still affects nearby infantry).
- Added blur and shake effects to AT round impacts.
- Tracers are slightly brighter.
- Tracers are slightly less frequent.
- Slightly increased blast radius for both grenade types.
- Made minor adjustments to recoil on the Bren, BAR, MP40, Greasegun and Sten.
- Adjusted U.S. winter uniform colouration to hopefully be easier for people to differentiate on "Autumn" maps like Stoumont
- Panzerschreck 1st person animation no longer loads an incorrect shell model
- Adjusted Panzerschreck and Bazooka solo reload animations to be more natural at the beginning and end
- Adjusted aiming hand and throwing arm on grenade animation to more accurately represent the point of aim
- Adjusted BAR sprint animation to look less unnatural
- Enfield No. 4 sniper now reloads slightly faster
- Moved Scope closer in on enfield.
- Replaced BAR and Carbine firing sounds
- Removed reload stance restrictions on PIAT
- Removed crouch/deploy restriction on Bazooka/Panzerschreck assisted reload (must still be sighted however)
- Changed US/Brit tanker severed limbs to some that better match the soldiers they've been blown off
- Dropped MG's no longer lose their spare barrel - a side effect however is that non-MG classes who pickup an MG can now change barrels
- Players will no longer incur a suppression effect from friendly fire if they are within 10 metres of the firer (to prevent unintended suppression of the friendly soldier next to you)
- Slightly reduced the chance of an engine fire starting from a regular shell hit (as opposed to a shaped charge round, which is still a high chance)
- Drastically reduced the length of time vehicle engines can burn before being destroyed
- Tanks no longer catch fire when they hit low health - instead there is now a chance to ignite from any successful penetration
- Hull fire duration is now more variable; it could be 5 seconds before detonation, it could be 45 seconds - will you risk it or run for it?
- Tanks that are on fire now have flames coming out the commander and driver hatches to more easily differentiate them from those with simple engine fires
- Added a new icon for death by burning vehicle
- Binocs zoom magnification and FOV on all AT Guns is now the same as that for vehicle commanders
- Increased Opel top speed to 42 kph
- Decreased shell reload times for the M10 Achilles and Wolverine due to the open top nature of their turrets
- Increased top speed on M5 Stuart slightly
- Likelihood of tread damage is now based on gun caliber and amount of explosive filler in shell
- Stug now carries the scissors scope for buttoned observation (not for direct fire)
- Stug machine gun position must now unbutton to exit
- Jagdpanther driver now uses the same unbutton scroll order as the Stug
- Gunsights for Sherman 75, 76, and Firefly are now positioned on the correct side of the main gun
- New, more historically accurate gunsight reticles for the Sherman 75mm and M10 Wolverine
- Sherman 76mm model with muzzle brake now has less recoil than its non-braked counterpart
- Panzer IV Ausf J now has manual turret traverse as it was historically
- Higgins boat commander now uses same binoculars as other Allied vehicle commanders
- Reduced amount of HVAP and APDS carried by Allied tanks

- Plus the usual map fixes and balance tweaks!

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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Sun Aug 16, 2009 1:55 pm 
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Level Designer

Joined: Tue Jan 23, 2007 11:36 am
Posts: 1225
Location: Belgium
impressive, biggest surprise to me is the garand ping will be heard by everyone. thats really great.

no more 3rd person cupola view :cry: i loved that glitch

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maps: RO-PariserPlatz DH-Foy DH-stavelot DH-La Gleize DH-Cheneux DH-raids DH-Stoumont DH-Targnon
released: DH-Maupertus viewtopic.php?f=69&t=5521&p=53034#p53034
WIP: DH-st-marie du mont viewtopic.php?f=62&t=5647


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Sun Aug 16, 2009 3:16 pm 
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Joined: Mon Sep 15, 2008 12:26 pm
Posts: 66
Location: Finland
Diligent little squirrels :D


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Sun Aug 16, 2009 4:18 pm 
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Joined: Mon Jun 08, 2009 9:54 am
Posts: 92
Location: The Netherlands
Very nice! Can't wait too try out 3.0.1. :)


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Sun Aug 16, 2009 4:27 pm 
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Joined: Fri May 29, 2009 5:06 am
Posts: 727
Location: Repentigny, Québec
You guys are the best!
can't wait to try it!

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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Sun Aug 16, 2009 5:10 pm 
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Joined: Wed Aug 12, 2009 9:33 pm
Posts: 553
Can't wait to see the new "burning to death" icon.

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1./SS-Regt "Deutschland" - SS-Division "Das Reich"


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Mon Aug 17, 2009 6:29 am 
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Joined: Sun Mar 01, 2009 8:09 am
Posts: 409
Holy shmolly you guys work fast. that is one hell of a list.
Only thing I would think looking at the list, is that shermans may have to be issued more smoke if they are reduced to their historical armour and historical HVAP loads.
Smoke will be very important. 1 per may not be enough.


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Mon Aug 17, 2009 8:22 am 
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Joined: Thu May 22, 2008 1:44 pm
Posts: 57
Location: Tennessee, USA
Snipers just became a Anti-tank weapon again. Nothing like thinking your impervious in your King Tiger when you go to take a look outside and suddenly become a triclops.

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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Mon Aug 17, 2009 9:55 am 
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Joined: Mon May 19, 2008 9:27 am
Posts: 240
Location: Soon, baby!
Wow, thats one hell of a fixlist! I've been testing and didn't even know of half of those :mrgreen:

Really looking forward to the many tank fixes, especially the ones that mean you cant start burning for no apparent reason from small arms fire :roll:

Also I love this, will help a LOT when sniping:

- Players will no longer incur a suppression effect from friendly fire if they are within 10 metres of the firer (to prevent unintended suppression of the friendly soldier next to you)

Although I kind of think the old way was more realistic, I mean who wouldn't flinch if an MG started up right over your head :shock:

This made me laugh for some reason, just the absurdity of it:

- Changed US/Brit tanker severed limbs to some that better match the soldiers they've been blown off

:lol:

Thanks a *lot* for the hard work guys!

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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Mon Aug 17, 2009 1:42 pm 
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Joined: Tue Jun 17, 2008 1:02 pm
Posts: 66
Hope the magnified sights on the tanks are fixed . Except that it looks very good

SS-Oberscharführer u. Zugführer, Eugen Reinhard

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"Second Platoon went up against one of the most battle hardened and successful Axis forces online gaming as seen" - Cpt.Cooke "29ID" AAR after there engagement with 2.SS "Das Reich"
"The 2nd SS amassed an incredible force with veteran fighters that put victory just out of reach" - Cpt.Cooke "29ID" AAR after there engagement with 2.SS "Das Reich"


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Mon Aug 17, 2009 3:09 pm 
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Joined: Sun Mar 01, 2009 8:09 am
Posts: 409
And fixing the depression on the Tiger 1s main armament is not mentioned.
Presumably the fixing of zoom sights will include the fixing of the tigers zoom sight.


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Mon Aug 17, 2009 3:18 pm 
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Posts: 1390
The depression on the Tiger I main gun is fixed.

The enhancement of the zoomed sights will have to wait until our next content update.


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Mon Aug 17, 2009 4:05 pm 
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Joined: Mon Jun 08, 2009 9:54 am
Posts: 92
Location: The Netherlands
Oh, and while you guys are working on updates/fixes, please have a look at the old problem that causes the servers not showing up in the Steam browser, or talk to Valve about it. 8)


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Tue Aug 18, 2009 1:53 pm 
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Joined: Wed Aug 05, 2009 7:38 am
Posts: 18
if you guys are looking for something else to fix. can you fix the british guns liek the sten and the bren because they look totally wrong when u wacth somone holding it and when they reload they look like they are reloading from a thompson or a BAR because they start taking a mag out of the bottom of the gun. Tell me if you need screenshots.


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 Post subject: Re: Beta 3.0.1 Patch Imminent
PostPosted: Tue Aug 18, 2009 2:01 pm 
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Joined: Wed Aug 12, 2009 3:11 am
Posts: 1107
FREAKING OUTSTANDING!

Only one thing, More Smoke in the Allied tanks if less HVAP.

Once again, FREAKING OUTSTANDING!

Thanks for all the time and effort you guys put into this!


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