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Razorneck
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Post subject: [WIP] DH-Bois Jacques Posted: Tue Jul 29, 2008 5:12 pm |
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| Level Designer |
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Joined: Thu Jun 12, 2008 10:57 am Posts: 1341 Location: Denmark
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Hi guys. Here's some info about the map I'm making (It's still in the early stages); In the Bois Jacques forest near the town of Foy, the US airborne dig in as they await the inevitable attack of the german forces. The germans will have a Halftrack and possibly a PantherG for their attack while the US only have the cover of their foxholes and stolen Panzerfausts to hold the Axis back. (Both Allied and Axis will have 1 arty attack each) The objectives are like this (Axis): Capture Allied Lines Capture First Aid Station Capture Field HQ Capture Allied Supply Route  Allied Lines  Open field that the Germans will have to cross  German Lines (spawn)  Bombed hill  Bombed hill  First Aid Station  Field HQ  Field HQ Defensive Position If you have any ideas or something else please say, constructive critisism is much welcome (keep in mind this is my first map). 
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Maps: Bois Jacques, Poteau Ambush, Noville
DH Forums - Going off topic since 2006
[DH-T]Omaha: We do death drinking in scotland. Its when you drink until you stop living.
Last edited by Razorneck on Thu Jul 31, 2008 9:03 pm, edited 1 time in total.
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Aeneas2020
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Post subject: Re: DH-Bois Jacques Posted: Tue Jul 29, 2008 6:06 pm |
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| 2D Artist |
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Joined: Sun Oct 22, 2006 9:21 pm Posts: 2788
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Damn you razor! lol i was going to do a v similar map but seriously its looking great! keep it up.
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SchutzeSepp
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Post subject: Re: DH-Bois Jacques Posted: Tue Jul 29, 2008 6:34 pm |
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| Level Designer |
Joined: Tue Jan 23, 2007 11:36 am Posts: 1225 Location: Belgium
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i would have been verry happy if my first projects looked that way, keep it up m8 try not having static meshes that stick out in brightness. you can adjust their brightness in their display menu, under scaleglow!
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maps: RO-PariserPlatz DH-Foy DH-stavelot DH-La Gleize DH-Cheneux DH-raids DH-Stoumont DH-Targnon released: DH-Maupertus viewtopic.php?f=69&t=5521&p=53034#p53034 WIP: DH-st-marie du mont viewtopic.php?f=62&t=5647
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Madeyes
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Post subject: Re: DH-Bois Jacques Posted: Tue Jul 29, 2008 7:25 pm |
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| Deputy Test Lead |
Joined: Sun Sep 09, 2007 8:37 pm Posts: 254 Location: Cyprus
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I'm not a mapper but i'll just make a small suggestion. The map looks great. I'm sure we all remeber the Band of Brothers episodes around Bastogne. My suggestion is about the amount of trees. The few forest mpas we've seen have trees well spread out & limited in number. As we all know forests are quite dense & reduce your seeing distance dramatically. Also the whole area was fogged in at the time with snow freezing fog further reducing visibilty. If you can get these things down then you have the makings of a very good & heart pounding map. Can't wait to be creaping quietly thru those dense foggy woods toward the sound of gunfire  Keep up the good work mate. Cheers. Rob
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 Nothing's foolproof to a sufficiently talented fool.
CPU: Intel i7 940 GPU: XFX GTX 280 x 2 RAM: 6GB Dominator DDR3 Mobo: Asus Rampage 2 x58 WD 150Gb (10,000rpm) + WD 400Gb Sound card: X-FI Gamer OS: Win 7 RO: All settings at max. Constant 90+ fps RES: 1680x1050
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Razorneck
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Post subject: Re: DH-Bois Jacques Posted: Tue Jul 29, 2008 9:54 pm |
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| Level Designer |
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Joined: Thu Jun 12, 2008 10:57 am Posts: 1341 Location: Denmark
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Thanks for the positive feedback guys. Aeneas:  I'm sorry man. Make it anyway. I'm sure your map would be completely awesome. SchutzeSepp: I tried the scaleglow. It was at 1.000000 (1), but when I try different numbers, (99.000000/-99.000000) nothing happens, even when I press Build All. What could cause this? Could it have something to do with me having Terrain Ambient Brightness on? I really need help on this one, as it bugs me. Madeyes: I tried to make it more dense at some places, but these place are around the game area. This comes down to making it realistic or making it gameplay friendly. You wouldn't have a sense of where to go, and you'd be running into trees all the time. I'm trying to make it a mixture of realistic and Gameplay friendly. Either way, it'll be more dense than most other forest maps 
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Maps: Bois Jacques, Poteau Ambush, Noville
DH Forums - Going off topic since 2006
[DH-T]Omaha: We do death drinking in scotland. Its when you drink until you stop living.
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SchutzeSepp
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Post subject: Re: DH-Bois Jacques Posted: Tue Jul 29, 2008 11:20 pm |
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Joined: Tue Jan 23, 2007 11:36 am Posts: 1225 Location: Belgium
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try setting it on 0.3, it's standard set on 1, if you go under that it will look darker, and brighter when you choose a number above 1. simply rebuild light and you should see the difference
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maps: RO-PariserPlatz DH-Foy DH-stavelot DH-La Gleize DH-Cheneux DH-raids DH-Stoumont DH-Targnon released: DH-Maupertus viewtopic.php?f=69&t=5521&p=53034#p53034 WIP: DH-st-marie du mont viewtopic.php?f=62&t=5647
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Razorneck
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Post subject: Re: DH-Bois Jacques Posted: Tue Jul 29, 2008 11:30 pm |
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| Level Designer |
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Joined: Thu Jun 12, 2008 10:57 am Posts: 1341 Location: Denmark
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Still doesn't do anything. I think it's because of my Terrain ambient brightness. I'll try it again once I at the sunlight actor. Thanks though Schutze 
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Maps: Bois Jacques, Poteau Ambush, Noville
DH Forums - Going off topic since 2006
[DH-T]Omaha: We do death drinking in scotland. Its when you drink until you stop living.
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Razorneck
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Post subject: Re: DH-Bois Jacques Posted: Wed Jul 30, 2008 5:45 pm |
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| Level Designer |
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Joined: Thu Jun 12, 2008 10:57 am Posts: 1341 Location: Denmark
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Alright I have encountered a HUGE problem. I was adding Objectives to my map, and nothing happened, normally the RO icon would appear in my map, but it didn't. I found this odd so I restarted The ROeditor, and now it's not able to open my map. All other maps are fine, but with mine it just freezes and all the view panes turn either black or white. What do I do, I hope there's a way outta this since I don't wanna start all over again. Edit: This message pops up when I try to load my map in the Original ROeditor (not the DH one): Build RedOrchestra_Build_[2005-11-27_10.48] OS: Windows NT 6.0 (Build: 6000) CPU: GenuineIntel PentiumPro-class processor @ 2333 MHz with 2045MB RAM Video: NVIDIA GeForce 8800 GTS 512 (6906) Assertion failed: FriendlyName!=NAME_None [File:.\UnClass.cpp] [Line: 692] History: UStruct::Serialize <- (Class myLevel.DH_AB_RO_PanzerFaustPickup1) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.DH_AB_RO_PanzerFaustPickup1) <- LoadObject <- (Class myLevel.DH_AB_RO_PanzerFaustPickup1 11019467==11019467/20207463 11019445 108) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\Program Files\Steam\SteamApps\common\red orchestra\DarkestHo).. <- UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop I added the Panzerfausts some time ago, so I don't see how that's a problem. I even rebuild and saved a lot of times without no problem... Edit: I can't even enter the map in practice mode!! 
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Maps: Bois Jacques, Poteau Ambush, Noville
DH Forums - Going off topic since 2006
[DH-T]Omaha: We do death drinking in scotland. Its when you drink until you stop living.
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Young [2nd AD]
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Post subject: Re: DH-Bois Jacques Posted: Wed Jul 30, 2008 8:47 pm |
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| Beta Tester |
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Joined: Thu Jul 03, 2008 12:08 am Posts: 612 Location: Denver, CO
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I replied in that other thread of yours... I hope that helps.
_________________ "The real heroes... are the guys who didn't come back." - John Bradley

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Razorneck
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Post subject: Re: DH-Bois Jacques Posted: Thu Jul 31, 2008 2:46 pm |
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Joined: Thu Jun 12, 2008 10:57 am Posts: 1341 Location: Denmark
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Another picture I took before my map crashed  Allied Supply Route.
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Maps: Bois Jacques, Poteau Ambush, Noville
DH Forums - Going off topic since 2006
[DH-T]Omaha: We do death drinking in scotland. Its when you drink until you stop living.
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Razorneck
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Post subject: Re: DH-Bois Jacques Posted: Thu Jul 31, 2008 6:13 pm |
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Joined: Thu Jun 12, 2008 10:57 am Posts: 1341 Location: Denmark
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I got the map working again, thanks to Exocet's help. I'll be back mapping very soon. Exo is the man 
_________________

Maps: Bois Jacques, Poteau Ambush, Noville
DH Forums - Going off topic since 2006
[DH-T]Omaha: We do death drinking in scotland. Its when you drink until you stop living.
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Aeneas2020
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Post subject: Re: [WIP] DH-Bois Jacques Posted: Thu Jul 31, 2008 9:27 pm |
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| 2D Artist |
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Joined: Sun Oct 22, 2006 9:21 pm Posts: 2788
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ozog
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Post subject: Re: [WIP] DH-Bois Jacques Posted: Fri Aug 01, 2008 1:24 am |
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Joined: Tue Jan 30, 2007 1:40 am Posts: 61
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Protector
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Post subject: Re: [WIP] DH-Bois Jacques Posted: Fri Aug 01, 2008 8:31 am |
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| Lead 2D Artist |
Joined: Thu Apr 17, 2008 1:27 pm Posts: 1957
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The trees at Bois Jacques were planted in rows, if you read the book it gives you a very good description of the position they were in and where the enemy roughly were from them.
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Razorneck
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Post subject: Re: [WIP] DH-Bois Jacques Posted: Fri Aug 01, 2008 8:40 am |
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Joined: Thu Jun 12, 2008 10:57 am Posts: 1341 Location: Denmark
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Hi protector. Yeah I know they were planted in rows, but seeing I used a static mesh actor with a group of trees, it made it quite hard to do, so I just went with it as it is. What is the name of this book you're talking about? I'd really like to read it since the Bulge campaign interests me quite a bit.
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Maps: Bois Jacques, Poteau Ambush, Noville
DH Forums - Going off topic since 2006
[DH-T]Omaha: We do death drinking in scotland. Its when you drink until you stop living.
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