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http://www.red.orchestra.pl/datas/spgm/ ... /maupertusMaupertus, a smal village east of the cherbourg port, a few kilometers into the land.
the attack takes place on 22/23 june 1944.
maupertus is mostly important due to it's airfield overlooking and protecting the cherbourg port from allied planes with its heavy flak.
the map contains 13 objectives, you start in the fields on the west, and must work your way through the entire village untill you cleared all the buildings and thrown the germans out of the village.
allies are a well equipped force with support of 1 stuart tank that respawns 1 minute after destruction. the germans represent an ill equipped force with no tanks, assaulters only get mp40's. only 2 semi's, and there are a few mosin rifles available at spawn.
this is my first real normandy map, wich i could not have made it without the precious help of BeLeNoS who took pictures of the village for me and also made a few textures.
i think the map looks quite different from the other normady maps out there, and hopefully it will inspire other mappers!
changelog:
-church tower is accessible
-added locational volumes
-tweaked a few spawns
-fixed various little bugs
-added flanking routes through the fields around the church and town hall
-removed the blocking volume on the flank of the picot farm, you can now flank it aswell
-placed the Mosin pickups away from fausts
-added 1 pak40 gun for the axis, wich can spawn in 8 different locations
-various tweaks and changes with walls/hedges, some are sneaky

-added a few ladders that allow you to "climb over" some of the walls
-more tombstones in the graveyard
-added an overhead map, gratiously created by Reinhard and friends.
-round duration increased with 3 minutes
-spawn tweaks
-added 8 small and short artillery strikes for allies and 2 radio operator roles
-various windows and wall height tweaks for better weapon resting
-added more flanking routes
-added more spectator camera's.
-placed the teleporters further away from the doors because sometimes when the first door didn't close, you could teleport by touching the second door.